Upcoming Game Review

29 03 2008

So I’m playing Final Fantasy VII: Crisis Core. I just got it last night. I’m hoping to finish is by the end of next weekend, so expect some updates about it and maybe even a full review on it. But uh, so far so good! Zack (the main character) has such a vivid personality! He’s what we all kind of wanted Tidus to be like, minus the whiny-ness and the horrible voice acting.


Similar Inspirations

27 03 2008

You know, today I sat in my environment and level design class and we all presented our concepts for the look and feel of our levels. Everyone obviously was really enthusiastic about it and excited to work on their levels, but there was definitely a running theme. Everyone was going for that outdoor caves, temples, jungle-like browns and greens look. This something I really tried to stay away from and so I did an idea of the people of earth living above the clouds because earth has become too dangerous and too much of a risk to live on. The civilization that has been chosen to live above the clouds, live in these glass domes that are all connected by tubes that have trains running from one to the other. The civilization is in the form of a ring around the earth, kind of like a ring around Saturn. Although, not everyone was able to go live above the clouds. The mostly forgotten civilization of the people left on earth is very poor in every way. People from earth are always trying to beg their way to the domes above.

There is also a special forces team that is there to take care of supplying water from earth to the people in the domes. Factories cover the earth, processing food and water for the people in the domes. This team has to take several trips to earth to manage the factories. I think the game will center around a member of that team and his or her struggle as the first generation of people born in the domes. His experiences going back to earth and his relationships with people in the domes.

So now! To model it all! Hahaha! For the purposes of this class (I know I cannot make the full out game), I’m trying to figure out what to do. Do I make some sort of capture the flag game, or a death match or what? Anyone have some ideas? Keep in mind that I now I have 9 weeks to create it all from scratch and we will be using the Unreal Tournament III engine.

Updates, Updates!

27 03 2008

So I’m still getting all settled in with my new classes and all. I definately took on quite a full load. Interactive Design, Environment and Level Design, and Matte Painting. Soooo yeah, just give me some time. I’m so excited about my environment and level design class! We’re working on an art book, basically describing the elements making up the environment. I went with this awesome futuristic one with a whole back story and all. So we’ll see how tomorrow goes and I’ll be happy to update you all on what’s to be done with the art book!

I also sent my¬† resume to TurboSquid. I’m also working on my second human model right now. So I’ll be sure to post that up here and also let you all know as soon as my portfolio site is up!

Back to School, Kids!

25 03 2008

Hey! So the break was nice (not long enough), but now its time to get back to school! I’m very excited about this quarter and know that I’m going to be VERY busy and working VERY hard! But fear not! I will update here as much as possible! This weekend, I’m trying to get a portfolio site up and running (YAY!). Well I will try to update later today with more, so stay tuned!

Finals are over!

14 03 2008

Well its time to celebrate! Finals are officially over!!! Wooooooooo! I’m exhausted, mentally, physically, and well, emotionally! Haha, but its over!….for a week, but still! YAY! Actually I think I’ve contracted some sort of disease. After I got back to my dorm from my last class, I was so happy. But then I did something so strange….I went to my bedroom, got on my desktop, and started to model a new building in Maya….O_O….like….for fun….hahaha, yeah everyone is sure that I’m sick or crazy or both, which could be fun, ya know?!

Although, I haven’t been able to sleep at all tonight….in fact, its 7:17am over here right now and I haven’t gone to bed yet… o_O …..soooo if anyone finds me lying on the sidewalk foaming at the mouth, its probably because I just collapsed…sooo….get help… O_O….hahaha

Anyway, I’m looking forward to a nice lil’ break, but I’m gonna be thinking about my Maya stuff the whole time….for I shall have to leave my desktop here in Savannah! Anyway! I hope everyone had a great quarter and will have a great and SAFE break!

My To-Do List

11 03 2008

So I have a week off for Spring Break. Unfortunately, I will not have access to my desktop, so no model making. But I want to work on my new project. I want to get some people organized to create those tutorial videos for Maya 2008 – assign jobs to them and get those videos done. Before I leave, I want to have my first human model and my loch ness monster be the first two entries into my 3D portfolio. I want to write up a resume and send it to TurboSquid so I can hopefully get an interview over spring break. If I have time after I finish my finals, I want to redo my car project. I have a lot of ambitions. Haha.

So that’s my to do list for the rest of this week and next week. When I come back, I want to start working on a side project. I want to do another 3D model. Not sure of what yet. Maybe another human. You know? Just trying to learn as I go and get better for next time. What’s everyone else doing for spring break? Anyone as ambitious as I am? Hahaha

Learning Styles?

10 03 2008

So I’ve been slowly realizing that women and men learn very differently. I’ve really been noticing this in my Maya class. So many times I ask my friends (male friends), how they learned how to use the program so well. And they all tel me the same thing….they just played around, OR they bought a book on it and just started to do tutorials. Now I’ve talked to a few females learning Maya and they all seemed to agree that even though they learn from doing tutorials, it would be so nice to have just a resource available that lists what EVERY button or action does. And maybe even a video of it too.

A few quarters ago, I took my Advanced Survey of Computer Art Applications class online. And I learned soooo much more than I have in any in-class….class. What was great is that the professor had videos posted of, I assume him, going through the assignment using the program and all. So not only did we get a close look at what EXACTLY he was pressing, but we could pause it and copy his moves, or rewind when we forgot how to do something. And he was talking and saying exactly what he was doing and why. I’ve NEVER had this in an actual class.

So I was thinking….I’d really like to start compiling a bunch of videos. If I could get students, who know what they’re doing in Maya 2008 to use one of those recording programs and basically go through what each button does, that would be sooo helpful. And then I could compile the videos into one thing, with labeled chapters (ex: What the Smooth Icon does) and that way people don’t have to go searching the internet like crazy, trying to find the information that can be buried in huge paragraphs that only take up time instead of helping. AND the videos with help with the explanation because you can actually see what the person is doing. I know there are plenty of tutorial videos on YouTube and other 3D sites, but I don’t know of any ONE source that goes over EVERY button and EVERY action possible in Maya. It would take a LOT of people and a LOT of time, but wouldn’t it be great to at least get SOME of it done?

Another thing would be to have a written source as well to go along with the videos. A dictionary of all the buttons and actions, what they do, a picture of them, where they are usually located, example to when a good time to use them would be. So many times I wish I could just open up a reference book and get all that information in 5 seconds. In most books I’ve read, you have to go to the index, find the term or at least something similar to it, go to the page, find it in the chapter, try to figure out how it relates to what you’re doing, etc.

Learning something like Maya or 3Ds Max has been such an overwhelming idea for so long that I was too intimidated and got frustrated when I couldn’t understand it. Now that I have been learning it, I wish I had a reference book to check in on, instead of 50 books to search through, search engines to comprehend what I’m talking about, and YouTube videos that are too blurry to see what the person is clicking on.

Soooo…..problem problem, solution? I think I’d like to tackle managing a team of people to get at least the basics of the tools of Maya 2008 videos and written info on them together. So if anyone feels like volunteering, email me at GoMunster@gmail.com

Help me brainstorm.